Remove Collision Remove Tile Remove Visual Scripting Remove Writing
article thumbnail

Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. Auto-tiling in tile maps. writing shaders is very easy! Visual Scripting.

Render 52
article thumbnail

Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ).

Beta 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ).

Mesh 52
article thumbnail

Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ).

Mesh 52
article thumbnail

Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ).

Mesh 52
article thumbnail

Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Physics: Heightmap collision shape support in Godot Physics 3D ( GH-47349 ). Physics: Expose collider RID in 2D/3D kinematic collision ( GH-49476 ). Scene: Write node groups on a single line when saving a.tscn file ( GH-52284 ).

Beta 52