Remove Communications Remove Editing Remove Game Design Remove Tile
article thumbnail

How to Develop Mentally and Emotionally Accessible Board Games

Brand Game Development

This article is the eleventh of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Accessibility is a big issue in board gaming. It has been lightly edited for clarity and flow.

article thumbnail

How to Design the Mechanics of Your Board Game

Brand Game Development

Every single developer has different methods for creating their games. This article is the third of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. What are game mechanics?

Mechanics 130
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Bringing it Together – The Board Game as a Project

Brand Game Development

Every single developer has different methods for creating their games. This article is the ninth of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

article thumbnail

Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Auto-tiling in tile maps. Visual scripting is ideal for non-programmers, or for programmers exposing behaviors to game designers, artists, etc. It's based on remote procedure calls (using ENet for communication) and it makes it very easy to synchronize multiple peers. Auto-tiling in tile maps.

Render 52