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How 10 Chambers is using Lurkit as a force for creator engagement

GamesIndustry.biz

To reveal their upcoming title at The Game Awards, the team leaned on Lurkit to execute a marketing stunt that had never been seen before. This wasn't their first time working with Lurkit. After the success of GTFO, Lurkit was 10 Chambers' first marketing pick for this new title. That is the challenge.

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How VOID Interactive amassed 5m hours watched for their shooter game ‘Ready or Not’

GamesIndustry.biz

VOID Interactive's marketing head, Behrad Sabet, sat down with Lurkit to talk about Ready Or Not's stellar launch and the company's direction in the future. In 2024, Ready Or Not is up there with the top first person shooter games in terms of popularity as the developer continues to roll out upgrades and updates.

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How Deep Silver won over thousands of influencers with Dead Island 2

GamesIndustry.biz

That's why utilizing a tech platform like Lurkit can significantly enhance the effectiveness of influencer marketing campaigns. Jorge Tavera is the Global Influencer Strategy manager at Deep Silver, the AAA publisher within the media company Plaion (formerly Koch Media).

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