Remove Concepts Remove Content Remove Cutscenes Remove Data
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Maximizing Acquisition and Retention Through Mobile Game Analytics

iXie gaming

By leveraging the power of data, mobile game developers can acquire profound insights into player preferences, engagement, and behavioral patterns. Basically, it involves leveraging player data to identify and address issues, driving better immersion and retention. But what is immersion? Let’s find out.

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Maximizing Acquisition and Retention Through Mobile Game Analytics

iXie gaming

By leveraging the power of data, mobile game developers can acquire profound insights into player preferences, engagement, and behavioral patterns. Basically, it involves leveraging player data to identify and address issues, driving better immersion and retention. But what is immersion? Let’s find out.

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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

I believe that Skyrim is a mix of hand-crafted and procedurally (or at least tools-generated) content, and it could be a pretty fair comparison. Anyway, bottom-line, we’re talking about 150-200 Skyrims of content for all of Aincrad. Cutscenes in an MMO? Worldwide Gated Content. I like the concept in theory.

Art 52
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Sandbox vs themepark

Raph Koster

If you really care, the MUD Wiki on Fandom , started in the wake of the great Wikipedia purge of MUD content, has you covered. All the content in the game was just data in fields. On the flip side, adding data was really easy. Vaguely “themeparky” content in UO.

Sandbox 64
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Deathloop deconstruction / design thoughts

Radiator Blog

Or at worst, they are leftover consequences of the design and they had to fudge some random content for it. The game says you must kill her first, like this, always -- and if she always dies so early, that means her concept doesn't get to interact with anyone else. TUTORIAL The tutorial happens across 3 in-game loops. Kind of sad.

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UEFN & HaZ Dulull- A New Dawn for Creators

Game Dev Unchained

One HaZ has shared his insights on the exciting developments happening within the Unreal Engine Fortnite (UEFN) platform and its potentially transformative impact on the future of gaming and content creation. “The w hole thing Fortnite has been well known for is its players can create stuff, user-generated content,” he explained.

Film 98