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Alan Wake 2: The art of horror

Game Daily

Kyle Rowley: We wanted to figure out what kind of horror experience we wanted to make, based on Alan Wake as an established franchise, and the things that we did in the first game. Early on, we wanted to identify ourselves as more of a psychological horror game. So psychological horror made a lot of sense for us.

Horror 52
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Unraveling film genres: Impact on audience engagement

Filmustage

Exploring the concept of film genres Film genres, the categorical division of movies into distinct types, have been a fundamental part of the movie industry since its inception. Image source: IMDb.com The influence and impact of different genres The influence of film genres extends beyond the cinema.

Film 52
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Capcom: Over 40 Years in the Market – A Brief History 

Game Errors

Inspired by Bruce Lee films Enter the Dragon and Game of Death, Nishiyama began developing this game in late 1986. Featuring several playable characters in an one-on-one gameplay, the game introduced many concepts that would become standards for fighting games, such as the six-button controls and the use of command-based special techniques.

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Origins of Ghost Master, Part One

iHobo

And it's all down to Gregg Barnett, frankly - he had the concept, and he handed it onto me to craft into a design. We actually had concept art for a monstrous version of Cogjammer based on the gremlin in the movie-version of the same story - but it was too scary. The big influence I added was - of all things!   Shivers.

Film 73