Remove Concepts Remove Media Remove Open World Remove Playtesting
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GenoTerra - The finished prototype.

Mnenad

I used GenoTerra to research and reflect about the design process using procedural generation in the creation of base shapes that the designer/s in a studio can use to create a more coherent game world. “Open World Games" have the potential for countless hours of exploration and fun through their huge game worlds.

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

External validation rarely comes your way, especially while seeking attention on social media – which is absolutely required to build a community and get to be known by players. I usually start with a location or concept from which I build a ‘mind map’. An open-world social simulation of a whole human civilization on Mars.

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