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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

External validation rarely comes your way, especially while seeking attention on social media – which is absolutely required to build a community and get to be known by players. I usually start with a location or concept from which I build a ‘mind map’. An open-world social simulation of a whole human civilization on Mars.

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Bukola Akingbade of Kucheza Gaming on nurturing dreams and shaping industries

PreMortem.Games

The Wild Kingdoms (Itan Orisha) by Kucheza Gaming She compared her childhood to her sons’, noting the significant changes in media consumption and behaviour due to technological advancements. Unable to continue in-person school activities, they used the time to create a concept.

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GenoTerra - The finished prototype.

Mnenad

I used GenoTerra to research and reflect about the design process using procedural generation in the creation of base shapes that the designer/s in a studio can use to create a more coherent game world. “Open World Games" have the potential for countless hours of exploration and fun through their huge game worlds.

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Sandbox vs themepark

Raph Koster

If you follow that link, you’ll see open world events occurring as the quest proceeds, done without zone or quest locking, etc. Not that I coined them, of course; the concepts were very much in the air. I say mostly, because social media today shows we were partly right also. We were mostly wrong.

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