Remove Console Remove Content Remove Cross platform Remove Localization
article thumbnail

New Solution Guidance for building scalable cross-platform game backends on AWS

AWS Games

Games are increasingly cross-platform and online, and game developers need to develop secure and scalable backend features to support these online elements of their games. Developers also want to allow players to play with their friends across platforms, and move gameplay between those platforms to provide a seamless player experience.

article thumbnail

The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

iXie initially focused solely on game QA and specialized QA but recently the studio broadened its area of expertise to include game localization, art production, and 3D services. . It specializes in producing both 2D & 3D content and has up to 200 employees. It specializes in game development. . Winking Corporation. 1518 Studios.

Art 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

GDC 2023: Trends re-defining the future of game development

AWS Games

Based on what we heard, a few themes that are top-of-mind include: cloud-based game development (aka Game Studio in the Cloud), artificial intelligence (AI) and machine learning (ML) to help support player community health, content moderation, and AI-driven game development.

article thumbnail

Are You Porting Games? Ensure You Take Care of These Top 5 Essentials Before Release.

iXie gaming

Also, you may need it to run on other platforms like mobile devices and gaming consoles. The ultimate goal of porting your game is to make it more accessible by extending its reach to multiple platforms and devices. Localization and Certification We live in an interconnected world. Why is Game Porting Important?

article thumbnail

Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

The game was developed by Raven, one of the historical CoD mainline studios, and Activision Shanghai, a local team assembled for the project. Another MMORPG-related bias was the expectation of continuous content updates, visually different challenges/upgrades and a metagame focused on progression and cosmetic rarity.

Content 52
article thumbnail

Playtika goes from social casino to casual - and that’s not good

Deconstructor of Fun

billion, but profits up Everybuddy raises $15M for casual mobile games like Lucky Buddies Nintendo shaves its Switch console forecast by 10% Activision Blizzard reveals its third quarter financials, with mobile now accounting for 52% of the gaming giant's net revenue 54.9 million despite lowest quarter since 2020 ?

Mobile 52