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On the topic of cutscenes, do you think we will get to the point where fully pre-rendered cutscenes will be phased out entirely? Are there any other advantages to having a cutscene be pre-rendered rather than in engine besides the cutscene being “prettier” than the base graphics?

Ask a Game Dev

I don't think that we'll ever see pre-rendered cutscenes go away permanently. As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g.

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Korean indie dev Funnylocks “We made Unstoppable for a global audience”

PreMortem.Games

More and more South-Korean indie game developers take aim at the PC and console market. Set in a New York office building in the 1990’s, the game plays out as a action-filled mini series, including cutscenes that unravel the plot. “To Also, Unstoppable was crafted using Unreal Engine 5, which can be challenging for a smaller studio.”

Indy 104
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Hideo Kojima: Influential and Innovative Video Game Director and Writer

Game Designing

Rumors abound of just what his studio is working on now, and he’s even expressed an interest to try his hand at film at long last. Combined with his love for film, this leads to deep story-driven games with lengthy and cinematic cutscenes (Metal Gear Solid 4 once held the world record for the longest cutscene in any game).

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UEFN & HaZ Dulull- A New Dawn for Creators

Game Dev Unchained

Currently, he sees a surge in potential with the Unreal Engine Fortnite (UEFN), especially with the announcement of several former Riot and Blizzard developers forming a new studio to specialize in its development. For a long time, game studios looked to films for inspiration to make their cutscenes and dialogues more cinematic.

Film 98