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On the topic of cutscenes, do you think we will get to the point where fully pre-rendered cutscenes will be phased out entirely? Are there any other advantages to having a cutscene be pre-rendered rather than in engine besides the cutscene being “prettier” than the base graphics?

Ask a Game Dev

I don't think that we'll ever see pre-rendered cutscenes go away permanently. As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g.

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So how much $ (in general) does it cost to produce a fully animated/rigged, fully voiced 1-3 minute cutscene in a game that’s in ongoing development (something like SWTOR, where they have a lot of prebuilt assets)? Like just a general low range and high range? I’m seeing a lot of people complaining about prioritizing content they want, and don’t know enough about the behind the scenes costs to properly communicate they’re being unrealistic with their complaints.

Ask a Game Dev

that might need to be created for certain specific cutscenes. that might need to be created for certain specific cutscenes. If the cutscene needs new animations we need to bring on an animator to spend time building the new animations needed for the cutscene. needs its own rig), that's time from a rigger to create.

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Movie Maker mode arrives in Godot 4.0

Mircosoft Game Dev

These use cases include architecture visualization, cinema, animation and cutscene rendering. Recording cutscenes that will be displayed as pre-recorded videos in the final game. With the addition of non-real-time video recording, Godot opens itself to these new use cases. What is Movie Maker mode for? What is Movie Maker mode NOT for?

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Movie Maker mode arrives in Godot 4.0

Mircosoft Game Dev

These use cases include architecture visualization, cinema, animation and cutscene rendering. Recording cutscenes that will be displayed as pre-recorded videos in the final game. With the addition of non-real-time video recording, Godot opens itself to these new use cases. What is Movie Maker mode for? What is Movie Maker mode NOT for?

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Want to make a great game trailer? Stop pretending it’s a movie trailer

PreMortem.Games

Top image: Nobody Saves the World – DrinkBox Studios. Put more simply, if your game doesn’t have spoken dialogue and cutscenes, the editing can (and probably should be) much more simple. Great game and great trailer ! MORE editing does not mean BETTER editing and LESS editing does not mean WORSE editing.

Editing 237
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A day in the life of a narrative designer

Game Global

When you imagine doing this job, is it mostly about crafting amazing cutscenes? Let’s look at what it means in practice, though keep in mind that it will vary wildly depending on the game genre, project structure, studio, and even country. This article originally appeared on the Deep Silver Dambuster Studio website.

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Support us on Kickstarter!

Mircosoft Game Dev

As you know, Okam Studio, the company that develops Godot Engine, also makes games. One of our oldest projects is The Interactive Adventures of Dog Mendonça & Pizza Boy , a 2D point & click graphic adventure that we’ve been developing in-house as a side-project, and we’ve launched a Kickstarter to raise the funds to finish it.