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Upcoming Panel at SXSW Online 2021

Game Design Aspect

Excited to announce that our panel Creating Touchstones in Emergent Narratives will be part of SXSW Online 2021 under the track Transforming the Entertainment Landscape. Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX, and art direction and health (mental health awareness).

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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction. His latest book is Gaming SEL: Games as Transformational to Social and Emotional Learning (bit.ly/GamingSEL). GamingSEL). For more, please visit MatthewFarber.com.

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Hogwarts Legacy: The Good & the Bad in a Magical World

iXie gaming

Entertainment are slated to release the new Hogwarts Legacy game set in the world of the long-running Harry Potter series. This makes it imperative to iterate the importance of gaming analytics services as with a bigger player churn, there is more data that can be collected to improve a game’s UI-UX. Avalanche Software and Warner Bros.

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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction. His latest book is Gaming SEL: Games as Transformational to Social and Emotional Learning (bit.ly/GamingSEL). GamingSEL). For more, please visit MatthewFarber.com.

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“True Ownership” - The Game Economy Trilemma

Deconstructor of Fun

Indeed that’s the expectation for almost any game, that the majority of players can participate and experience most of the content (at least in theory). Doing this without kicking off a “race to the bottom” positive feedback loop which takes asset prices close to zero is a non-trivial problem.

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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

. “It’s also, I think, in some ways a little scary that one device from one single company can theoretically replace every single device and can now sit right between the consumer and all the other content out there,” he mused. The discussion also addressed the challenges of producing quality content for VR.