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Creating opportunities – the stuff of great conferences

Rindoku

It was by far the best conference we’ve attended so far. Looking back at the experience and attempting to answer why I felt that way, I got to thinking about what makes a great conference for an indie dev in general. For anybody in a similar situation, Reboot was an awesome conference. Reboot Develop 2017 was amazing.

Indy 52
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There Are Too Many Video Games

The Bottom Feeder

I was one of the first to correctly describe the indie bubble, writing blog posts that got many views and got me sweet gigs working for free giving talks at conferences. That they do exist is a symptom of misplaced priorities, crappy opportunities for ambitious youth, and ongoing damage to our society. The numbers in question.

Games 52
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‘Progressive’ AI dialog tools are a Trojan horse

Game Daily

Headlines like “New Ubisoft AI Tool Could Help Scriptwriters Create More Immersive Game Worlds,” and “Ubisoft Developing An AI Ghostwriter to Save Scriptwriters Time,” ticked the company’s core messaging boxes for the product, called Ghostwriter.

AI 52
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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

Funding is just the beginning. What are the biggest challenges and mistakes made by early stage companies when first attempting to scale? How does Supercell become Supercell, Playtika become Playtika, or EA become EA? Why not ask some of the people who were there as founders, investors, and key executives at those very companies?

Games 52
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UEFN & HaZ Dulull- A New Dawn for Creators

Game Dev Unchained

The realms of gaming and the film industry are coming together in a harmonious convergence, as the technology and expertise of both fields are being shared and utilized to create impressive results. This was the primary discussion during the latest episode where I invited the accomplished filmmaker and game designer HaZ Dulull.

Film 98