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Top Unreal Game Development Companies in 2024

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Looking for a Real Unreal Game Development Company? The potential for building epic games on Unreal by game app developers and creators across industries has increased. The potential for building epic games on Unreal by game app developers and creators across industries has increased.

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The Hunger Games for User Generated Content: Case Fall Guys

Deconstructor of Fun

Written by Tiffany Keller , who is a Director of Product and investor with a decade of experience in mobile games across Scopely, Activision Blizzard, Miniclip, and Zynga. It’s only a matter of time before mobile competitors go cross-platform and via cross-promoting their top mobile players threaten Fall Guys’ console dominance.

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Calling on Xbox Game Pass Profitability

Deconstructor of Fun

Microsoft revealed that it saw PC Game Pass subscriptions increase by 159 percent year over year and that more than 20 million people have streamed games on Xbox Cloud Gaming, up from 10 million earlier this year. Kress’ third point was that Microsoft’s mobile expansion in the current environment is unrealistic.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

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Unity versus Unreal – this seems to be an ever-lasting battle in the game development world. Having been the market leaders for years, these two are the main candidates for the title of the best game engine. The game development industry is booming, and it’s impossible not to notice how quickly it’s expanding.

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2021 Predictions #4 Contenders Throwdown for Supercell's Mid-Core Crown

Deconstructor of Fun

Our 2021 predictions have been sponsored by Facebook Gaming. Facebook Gaming helps developers and publishers to build, grow, and monetize their games. The two graphs below show that competition for supremacy of Mid-Core in the Western audience is a tight race between Supercell and FunPlus.

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

History Most people in the western hemisphere may not be familiar with Call of Duty: Online (CoDO), a project kicked off in 2010 and announced in 2012 as a partnership between Activision and Tencent, with Activision in charge of development and Tencent as the Chinese publisher of record.

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