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A podcast recently talked about how some games, like Contra Operation Galuga are struggling to run on Nintendo Switch, because they developed it for higher end systems(PS5, Xbox series, PC) first then port it to Nintendo Switch. They suggested it should have been done the other way around, so every platform has a version of the game that runs perfectly(barring AAA high quality titles like God of War and Spider-Man). How true is this?

Ask a Game Dev

It's true that developing with the Switch as the primary platform would make it work well on the Switch and perform well on other platforms. However, the tradeoff is that the game would look like an upscaled version of a Switch game on the higher-end platforms.

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Top Game Art Outsourcing Companies

Moonmana

The team is known for its expertise in promo art, rigging, animation, and model integration into Unity/Unreal Engine. Nuare Studio offers advanced AI and web development, cross-platform porting, and art outsourcing services. The Canadian game development company has been in the video game industry since 2006. BOSi Art Studios.

Art 52
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The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

Also, apart from its art outsourcing services, it offers cross-platform porting, AI, and web development. Specialties: – Low Polygon Modeling, High Polygon Modeling, Textures: photo source or hand-painted, Digital Sculpting, Target Rendering, Rigging and Animation, and Concepts. AAA Game Art Studio.

Art 52
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2021 Predictions #3 Top Mobile RPGs Will Go Cross Platform

Deconstructor of Fun

Fighting games pride themselves on high-quality heroes that are expensive to model, rig, animate, and integrate. Studios reuse hero rigs, limit the number of bones, simplify animation and optimize the VFX but there’s no way a fighting game can go full Small Giant and treat art merely as a functional piece of game design.