Remove Culling Remove Data Remove Platformer Remove Visual Scripting
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Physics: Fixing 2D moving platform logic ( GH-50166 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Android: Add basic user data backup option ( GH-49070 ). OS: Expose OS data directory getter methods ( GH-49732 ). Physics: Fixing 2D moving platform logic ( GH-50166 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ). Android: Add basic user data backup option ( GH-49070 ). In-depth documentation is available.

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Physics: Fixing 2D moving platform logic ( GH-50166 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Android: Add basic user data backup option ( GH-49070 ). OS: Expose OS data directory getter methods ( GH-49732 ). Physics: Fixing 2D moving platform logic ( GH-50166 ).

Beta 52
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. It also has more useful built-in data types such as integer vectors. Animation streaming : Modern games have long cinematics, which require a lot of animation data.

AAA 145
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ). Android: Add basic user data backup option ( GH-49070 ). In-depth documentation is available.

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ). Android: Add basic user data backup option ( GH-49070 ). In-depth documentation is available.

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ). Android: Add basic user data backup option ( GH-49070 ). In-depth documentation is available.

Mesh 52