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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Streaming is the most important feature missing for managing large scenes or open worlds. Rendering is significantly more efficient in Godot 4.0,

AAA 145
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

For the first time ever, Godot also comes with a GI technique that can be used with large open worlds — signed distance field global illumination ( SDFGI ). It may be possible to edit your project file manually, but otherwise it's recommended to let Godot generate a new one. has been added by Je06jm.

Beta 52