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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. returns to its own physics engine which, despite not being a high end physics engine like PhysX, aims to offer a lot more flexibility and “just works” capabilities to users.

AAA 145
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 Visual Scripting. GPU particles.

Render 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). mbedtls 2.16.11. Downloads.

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). mbedtls 2.16.11.

Beta 52
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). API documentation updates.

Beta 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Physics: Expose SoftBody pin methods for scripting ( GH-52369 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). In-depth documentation is available.

Beta 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). API documentation updates.

Beta 52