Remove Culling Remove Game Engine Remove Games Remove Visual Scripting
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. The traditional way to make games longer since the beginning of times is to divide them in stages. Creating games this way is, as a result, more challenging.

AAA 145
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ).

Beta 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. New audio engine. is the ability to export games coded in C#, as such it's not fully usable in production yet.

Render 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Physics: Expose SoftBody pin methods for scripting ( GH-52369 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). In-depth documentation is available.

Beta 52