Remove Culling Remove Games Remove Point and Click Remove UX
article thumbnail

Dev snapshot: Godot 3.2.2 beta 3

Mircosoft Game Dev

GLES2 batching is enabled by default both in-game and in the editor. Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. C#: Allow debugging exported games ( GH-38115 ). Files: Improve UX of drive letters ( GH-36639 ).

Beta 52
article thumbnail

Release candidate: Godot 3.2.2 RC 3

Mircosoft Game Dev

GLES2 batching is enabled by default both in-game and in the editor. Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ).

Beta 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Release candidate: Godot 3.2.2 RC 2

Mircosoft Game Dev

GLES2 batching is enabled by default both in-game and in the editor. Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ).

Beta 52
article thumbnail

Release candidate: Godot 3.2.2 RC 1

Mircosoft Game Dev

GLES2 batching is enabled by default both in-game and in the editor. Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ).

Beta 52
article thumbnail

Maintenance release: Godot 3.2.2

Mircosoft Game Dev

stable branch in January 2020 as a major update to our free and open source game engine. Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. Better handling of Variant s pointing to released Object s. But Godot 4.0

Debug 52
article thumbnail

Dev snapshot: Godot 3.2.2 beta 4

Mircosoft Game Dev

GLES2 batching is enabled by default both in-game and in the editor. Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. C#: Allow debugging exported games ( GH-38115 ). Files: Improve UX of drive letters ( GH-36639 ).

Beta 52
article thumbnail

Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Notable changes are in-editor class reference translations (so far Chinese (Simplified), Spanish, and some French), some new rendering features (high quality glow mode, 3D point light attenuation option), and a number of C# marshalling fixes. Rendering: Rooms and portals-based occlusion culling ( GH-46130 ).

Mesh 52