Remove Cutscenes Remove Engine Remove Open World Remove Puzzle
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Months Late Game Review, Part 2. Zelda: Tears of the Kingdom. Some Bad Things.

The Bottom Feeder

If you want to have an enormous open world, some copy-pasting will be necessary, even for games with huge budgets. You have to use a dozen of these towers to map the world. Each has a puzzle you have to solve, and the puzzles all use different abilities and parts of the engine.

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Sandbox vs themepark

Raph Koster

But either one was radically different in that way than the most popular game engine, which was the Diku style (we called them “codebases” back then). Highly narrative, intricate puzzles, and immersive storytelling. Breadcrumbs, dialogue trees, cutscenes, progression paths. Dikus were entirely hardcoded.

Sandbox 64