Remove Cutscenes Remove Game Design Remove Open World Remove Puzzle
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Months Late Game Review, Part 2. Zelda: Tears of the Kingdom. Some Bad Things.

The Bottom Feeder

In my last post about Zelda: Tears of the Kingdom (Z:TotK for short), a very popular game, I suggested that people would be interested in thoughtful criticism of slightly older games, once the dust has settled and people had the chance to calmly reflect about them. Most people don't actually care about deep dives into game design.

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Sandbox vs themepark

Raph Koster

This, in fact, was what my signature design style was. Highly narrative, intricate puzzles, and immersive storytelling. If you follow that link, you’ll see open world events occurring as the quest proceeds, done without zone or quest locking, etc. It’s stuff that single-player game designers know how to do.

Sandbox 64