Remove Cutscenes Remove Mechanics Remove NPC Remove Writing
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A day in the life of a narrative designer

Game Global

When you imagine doing this job, is it mostly about crafting amazing cutscenes? You should concentrate on building up your writing portfolio and getting regular game writing work. A narrative designer writes too, but our primary job is getting the whole game to tell the same story. Creative writing.

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The Lost Ark Has Found its Way

Deconstructor of Fun

Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Battle: Simplified skill point system and amazing visual effects The core of the skill system relates to balancing and mechanisms. In the later game, raid mechanisms become quite rich. Skill UI of the Witch class).

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The three most important qualities in an RPG

Keith Burgun

It’s the fault of developers for not exploring new kinds of stories, new kinds of worlds, new kinds of mechanics and so on. You can and likely should use some, or even most of these (although in my opinion, we definitely need to ditch the “sprawling vista” – I’ll write an article on that someday).

Fantasy 52