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Nuverse lets AI do all the talking and moving of NPCs in Earth: Revival

PreMortem.Games

Chinese developer and publisher Nuverse is using AI for all NPC speech and animation in games. For its upcoming science fiction survival title Earth: Revival the development team used a system to generate speech and compute full body animations for NPCs, without any manual intervention. It even helps writing the lines.

AI 194
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A day in the life of a narrative designer

Game Global

You should concentrate on building up your writing portfolio and getting regular game writing work. They’re related, but the difference is this: A game writer’s primary responsibility is to promote the story that the game tells through the scripts they write. Creative writing. Technical writing.

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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

With revamped weapons well underway thanks to James, another of our talented artists, Amanda, worked on revising the concept for an important merchant NPC that will help you score all the wares and goods you need to complete your Raksaka Proving. How did they get here then, you might ask?

Dev 52
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Quest Feedback

Grumpy Gamer

Helping a NPC gets you a pet/sidekick [link] may I chime in? I like quests which turn out to be something completely different than you expect, and where the good writing/setup makes you forget that its a scripted event. Funny, and builds NPC character (which they don't do much with after). RPG or adventure, makes no difference.

Fighting 105
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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

In today’s tutorial, we take things a step further by teaching you how to use triggers and switches in order to help you create more interesting game mechanics. We don’t want it to trigger if an enemy or NPC walks within the area, so let’s set up a Unit which will allow for the identification of our player.

Code 52
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Harvest Island Demo & The Behind The Scenes Trailer

Yobob Games

Sometimes it’s not always that and the siblings get along, but I’m using my own experience to write Will and Samantha’s stories. . A very important NPC in the game. There won’t be any huge mechanics to show in the game, but a little nice story for you to enjoy. It looks bright, colorful, and wholesome.

Demo 52
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The three most important qualities in an RPG

Keith Burgun

It’s the fault of developers for not exploring new kinds of stories, new kinds of worlds, new kinds of mechanics and so on. You can and likely should use some, or even most of these (although in my opinion, we definitely need to ditch the “sprawling vista” – I’ll write an article on that someday).

Fantasy 52