Remove Data Remove Debug Remove Lightmap Remove Texture
article thumbnail

Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Notably, Windows users could experience crashes when baking lightmaps. Games exported with a ZIP data package could also trigger a crash on exit. Editor: Fix editor crash when exporting profiler data ( GH-48917 ). when exiting a project running from a ZIP data pack. was thus subject to this crash when baking lightmaps.

article thumbnail

Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. Still, the disadvantage is that it will increase the lightmap package.

Render 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Cocos Creator 3.8 Post-Process Shader Writing (2/2) Advanced

Cocos

The data for the node is stored in the context. passName : the name of the pass, easy for debugging. The RenderGraph used in the Cocos engine is data-driven, collects the required RT resources per frame, and manages them in a unified way. Conclusion The use of post-processing effects can significantly improve the image texture.

Shaders 98
article thumbnail

Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Android: Add basic user data backup option ( GH-49070 ). Android: Add support for prompting the user to retain app data on uninstall ( GH-51605 ). Animation: Fix rendering centered odd-size texture for AnimatedSprite/AnimatedSprite3D ( GH-53052 ).

Mesh 52
article thumbnail

Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Android: Add basic user data backup option ( GH-49070 ). Android: Add support for prompting the user to retain app data on uninstall ( GH-51605 ). Animation: Fix rendering centered odd-size texture for AnimatedSprite/AnimatedSprite3D ( GH-53052 ).

Beta 52
article thumbnail

Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Android: Add basic user data backup option ( GH-49070 ). Android: Add support for prompting the user to retain app data on uninstall ( GH-51605 ). Animation: Fix rendering centered odd-size texture for AnimatedSprite/AnimatedSprite3D ( GH-53052 ).

Mesh 52
article thumbnail

Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Android: Add basic user data backup option ( GH-49070 ). Android: Add support for prompting the user to retain app data on uninstall ( GH-51605 ). Animation: Fix rendering centered odd-size texture for AnimatedSprite/AnimatedSprite3D ( GH-53052 ).

Mesh 52