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Black screen on old devices cocos 2.4.11

Cocos

Also, take a look at the sprite data of the images that are showing up black… are any of them abnormally large?

Pixel 52
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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL).

Shaders 98
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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Combined with the knowledge of the rendering, the texture is actually very close to the rendering vertex data. If I can pass this texture in between the direct rendering, then I get a 2D real fabric. Everything depends only on custom vertex data. Similarly, soft bodies, jellies, bent ropes, hair, etc.,

Build 98
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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Whether you’re looking for 3D structure, textures, patterns, animations, or even specific sounds, you can get them from Unity’s Asset Store. Pre-built dashboards and real-time data are some components that Unity’s analytics bring to the table. Seamless Debugging Debugging is a crucial part of mobile game development.

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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Games exported with a ZIP data package could also trigger a crash on exit. Editor: Fix editor crash when exporting profiler data ( GH-48917 ). when exiting a project running from a ZIP data pack. Import: Print a warning when importing a repeating NPOT texture in a GLES2 project ( GH-48817 ). like all future 3.3.x

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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). CSG: Various bug fixes.

Beta 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Android: Add basic user data backup option ( GH-49070 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Add custom debug shape thickness and color options to RayCast ( GH-49726 ).

Beta 52