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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

It does not require raytracing , and it runs in most current (and some years old) dedicated GPUs, even medium-end budget CPUs from some years ago (SDFGI was developed and tested on a GeForce 1060, running at a stable 60 FPS). Introduction Video: Very large, open world scene with real-time GI: Future. How does it work?

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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

Enhanced RTX SDKs for open-world games It has never been easier to integrate real-time ray tracing in your games with Kickstart RT. Developers can get a headstart in UE5 with dynamic lighting in their open worlds. SDK is available to all developers—making latency monitoring as easy as measuring FPS.