Remove Debug Remove FPS Remove Open World Remove Simulation
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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

It does not require raytracing , and it runs in most current (and some years old) dedicated GPUs, even medium-end budget CPUs from some years ago (SDFGI was developed and tested on a GeForce 1060, running at a stable 60 FPS). Multiple Bounces: Enable a feedback loop, which simulates multiple bounce lighting. How does it work?

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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

Creating virtual worlds with Omniverse Virtual world simulation technology is opening new portals for game developers. Game developers have been building virtual worlds for more than a decade (Minecraft pictured), courtesy of The Vokselians. The contest is free to enter. Learn more about Omniverse for developers.