Godot 4.0 gets SDF based real-time global illumination
Mircosoft Game Dev
JUNE 27, 2020
It does not require raytracing , and it runs in most current (and some years old) dedicated GPUs, even medium-end budget CPUs from some years ago (SDFGI was developed and tested on a GeForce 1060, running at a stable 60 FPS). Multiple Bounces: Enable a feedback loop, which simulates multiple bounce lighting. How does it work?
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