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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

Creating virtual worlds with Omniverse Virtual world simulation technology is opening new portals for game developers. Game developers have been building virtual worlds for more than a decade (Minecraft pictured), courtesy of The Vokselians. The contest is free to enter. Learn more about Omniverse for developers.

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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

Multiple Bounces: Enable a feedback loop, which simulates multiple bounce lighting. There are also some new debug modes to visualize how SDFGI is working: SDFGI Cascades: Show the world as SDF, helps you understand what voxel sizes are, so you adjust your geometry to work better with those voxel sizes. How does it work?