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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Physics: Fixing 2D moving platform logic ( GH-50166 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Add custom debug shape thickness and color options to RayCast ( GH-49726 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Physics: Fixing 2D moving platform logic ( GH-50166 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Add custom debug shape thickness and color options to RayCast ( GH-49726 ).

Beta 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

This will enable us to publish maintenance updates at a faster pace as soon as we identify a need (critical regressions to fix, security issues, necessary platform updates, etc.). Platforms: Godot editor on the Web! Raise errors when accessing deleted objects in debug. Raise errors when accessing deleted objects in debug.

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Godot reaches 2.1 stable!

Mircosoft Game Dev

The most important ones are: New asset sharing platform. comes with our new asset sharing platform, the Asset Library. The idea is that users can post assets, scripts, addons, etc. release, the community has contributed translations on our Weblate platform for an important number of languages. As of the 2.1

Asset 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ).

Beta 52