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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Physics: Fixing 2D moving platform logic ( GH-50166 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Physics: Fixing 2D moving platform logic ( GH-50166 ). Particles: Add ring emitter for 3D particles ( GH-47801 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Physics: Fixing 2D moving platform logic ( GH-50166 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Physics: Fixing 2D moving platform logic ( GH-50166 ). Shaders: Add support for global const arrays ( GH-50889 ).

Beta 52
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Now cross-platform game development with Unity is possible. Due to its extensive asset store, versatility, and a multitude of tutorials and online courses, Unity has become the most popular 2D and 3D development platform in the world. Or do the two platforms remain equal? Unreal Engine uses C++, and Unity comes with C#.

Engine 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

This will enable us to publish maintenance updates at a faster pace as soon as we identify a need (critical regressions to fix, security issues, necessary platform updates, etc.). Platforms: Godot editor on the Web! One notable change is that there is now support for both threads and GDNative in the HTML5 platform port.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Visual scripting. While Godot had visual scripting in the past, we found that the form we had implemented didn’t really prove adequate for the needs of the community, so it was discontinued. GPUParticlesMaterial resource (or even an optional dedicated shader). Specialized artist UIs.

AAA 145
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Godot reaches 2.1 stable!

Mircosoft Game Dev

The most important ones are: New asset sharing platform. comes with our new asset sharing platform, the Asset Library. The idea is that users can post assets, scripts, addons, etc. release, the community has contributed translations on our Weblate platform for an important number of languages. As of the 2.1

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