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3 Signs It’s Time to Quit Working a Board Game Design Idea

Brand Game Development

From time to time, I see board game creators on social media who have been working on the same design day-in, day-out for years on end. The first are people making a board game as a labor of love, who know they’re taking their sweet time on it, and they’re OK with it. And the second camp?

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12 Simple Ways To Get Better At Game Development

DameDev.tv

Laurie (Avocado Fire) joins Rick Davidson & Tim Ruswick* to discuss these 12 simple ways to get better at game development, from playing more games, showing your games to your friends and joining game jams. He's done it all, from Game Designer, Producer, Creative Director and Executive Producer to GameDev.tv's

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Launching Your First Game with Stephen Hubbard

DameDev.tv

Industry veterans Rick Davidson & Tim Ruswick* are joined by Stephen Hubbard to understand how he got started in game dev, see what he’s been up to since we last saw him, discuss how to launch your first game and play his new game, Tilecraft. Hosting Your Game On Itch.io

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How to Work in a Team in the Board Game Industry

Brand Game Development

I’ve split it into five sections for your convenience: How Ben, Sarah, and Will Got Started How Working in a Team Feels The Downsides of Teamwork Communication in a Team Advice for New Game Devs. Early in 2013, our local game store owner mentioned that there were other designers in the area.

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I Make Board Games in Tabletop Simulator (A Guest Post)

Brand Game Development

Kenny runs the Pangea Games social media as well as a company called Overboard Games , which makes board games in Tabletop Simulator for various different publishers. My name is Kenny, and I create games on Tabletop Simulator for publishers and designers. This week, though, I have something special in mind.

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To Hell and back with Solium Infernum by League of Geeks

PreMortem.Games

After launching Jumplight Odyssey in August of 2023 the studio failed to secure additional funding and was forced to lay off the entire game’s dev team in November. Big changes, saying goodbye to great friends and colleagues, and having to place games on hold is always going to be challenging”, admits Kusters.

Studios 141
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What to Expect When You’re Making a Board Game: Time, Money, and Effort

Brand Game Development

Garret is a sharp guy and a good game dev. ” It’ll be aimed at letting first-time game devs know what they’re getting into with self-publishing. Even if you take out vacation, that’s 9 months – I feel like that’s a surprisingly long time frame to a lot of first time devs.