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How We Printed the Tasty Humans Board Game Kickstarter

Brand Game Development

That required a simple vector graphic which BangWee would then use to carve tiny pieces into wood, which would then be later painted yellow. The post How We Printed the Tasty Humans Board Game Kickstarter appeared first on Brandon the Game Dev. So we followed this basic process for the box, boards, rules, cards, and tiles.

Tile 130
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Godot 2.1 RC1 is out!

Mircosoft Game Dev

All Godot icons were redone in vector graphics for the occasion, thanks a lot to @drjm who did almost all of them! Remote scene inspector : Inspect the scene tree of the running game live, including nodes and resources. HiDPI/Retina support : Godot detects high resolution monitors and offers the editor UI with native resolution.

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Godot 2.1 reaches beta, ready for testing!

Mircosoft Game Dev

All Godot icons were redone in vector graphics for the occasion, thanks a lot to @drjm who did almost all of them! Remote scene inspector : Inspect the scene tree of the running game live, including nodes and resources. HiDPI/Retina support : Godot detects high resolution monitors and offers the editor UI with native resolution.

Beta 52