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Niantic’s Peridot is mobile AR’s biggest opportunity in years

Game Daily

It also comes with advanced camera and image editing functionality that allows for sharing on social apps. This reproduction mechanic, in which the supposedly unique DNA combinations of each dot are thrown into the evolutionary pot, is designed to sustain interest beyond the initial “awww, cute” response.

Mobile 98
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How to Design the Mechanics of Your Board Game

Brand Game Development

The core engine is what’s left when you strip a game of mechanics and obstacles. The core engine is the bare minimum set of mechanics and concepts you need to have a functioning (but not necessarily fun) game. Game mechanics are how we bring the core engine of a game to life. What are game mechanics?

Mechanics 130
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How to Diagnose Failure & Move Forward as a Board Game Developer

Brand Game Development

Game Design: The process of taking a game’s specifications and turning them into a functional game with mechanics, rules, and components. Outreach: This is separate from lead generation and encompasses reviews, blogs, podcasts, live streams, press releases, and retailer outreach. If not, scrap or refine your ideas.

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Top GBA Games by Nintendo (2023 Update)

Game Designing

With new tracks and a variety of game modes, players had the ability to alter driving mechanics and even tweak their vehicles so they were more realistic. Even though it was essentially the same version as the original, this one had new characters and mechanics. F-Zero: GP Legend. Super Mario Advance. GT Advance Championship Racing.

Games 52
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Istanbul Gaming Summit 2023

Deconstructor of Fun

You can find edited highlights of each talk below, and videos of each session – just hit play to start watching. Last week in Istanbul, Google and Deconstructor of Fun brought together a thousand-strong group of high-level mobile game execs to talk about the future of the business.

Games 59
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The Lost Ark Has Found its Way

Deconstructor of Fun

This post is written by the fantastic Game Bakery substack team of Chase, Zixuan, Haiyin, Caitou, Fish, Amy, Chow, Jing, Wanzi and edited by Caitou, Rob. Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. In the later game, raid mechanisms become quite rich.