Remove Editing Remove Scripting Remove Shaders Remove Visual Scripting
article thumbnail

Godot reaches 2.1 stable!

Mircosoft Game Dev

The idea is that users can post assets, scripts, addons, etc. Live script reloading. Godot now supports live script reloading! Simply save your script and it will be updated in the running game. Android), and using "Deploy with Remote Debug", live script reloading will magically happen in there too.

Asset 52
article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Visual scripting. While Godot had visual scripting in the past, we found that the form we had implemented didn’t really prove adequate for the needs of the community, so it was discontinued. GPUParticlesMaterial resource (or even an optional dedicated shader). That said, Godot 4.0 Specialized artist UIs.

AAA 145
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Improved Inspector sub-resource editing. New vertex formats allow many more custom shaders and cases to take advantage of batching than before, and optional 2D software skinning has been added which should allow using 2D skeletal animation on a far wider range of hardware than was previously available. Editor: Node copy-pasting.

article thumbnail

Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Editor: Allow dropping property path into script editor ( GH-51629 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ).

Mesh 52
article thumbnail

Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Editor: Allow dropping property path into script editor ( GH-51629 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ).

Mesh 52
article thumbnail

Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Editor: Allow dropping property path into script editor ( GH-51629 ). Audio: Add Listener2D node ( GH-53429 ).

Beta 52
article thumbnail

Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Materials and shaders. Visual Scripting. Materials and shaders. Unfortunately, the visual material editor from Godot 2.1

Render 52