Remove Engineering Remove Game Engine Remove Mesh Remove Visual Scripting
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Godot Visual Scripting Tutorial For Absolute Beginners

SOVEREIGN MOON

SOVEREIGN MOON PRESENTS… Godot Visual Scripting Tutorial For Beginners. In this tutorial we’ll learn how to use Godot’s visual scripting tools to create video games from scratch. . How to Use Godot’s Visual Scripting Tools. Introduction to Godot’s Visual Scripting Tools.

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Godot Tutorial: The Basics For Beginners

SOVEREIGN MOON

In this introductory tutorial series, we’ll teach beginners how to use the basic controls within Gogot’s game engine. Godot is a free and open source game development software that game devs can use to make beautiful 2D and 3D games. . A Crash Course Into The Basics of Godot’s Game Engine.

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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Mesh: Add a center_offset property to both plane primitive and quad primitive ( GH-48763 ). Mesh: Fix UV mapping on CSGSphere ( GH-49195 ). mbedtls 2.16.11.

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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ).

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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ).

Beta 52
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

returns to its own physics engine which, despite not being a high end physics engine like PhysX, aims to offer a lot more flexibility and “just works” capabilities to users. The custom physics engine still has a considerable amount of issues remaining but we are working hard to ensure it is in a decent state for shipping when 4.0

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Godot reaches 2.1 stable!

Mircosoft Game Dev

After almost six months of hard work, we are proudly presenting you the marvellous Godot Engine 2.1. We have listened to and worked with our awesome community to make Godot one of the easiest game development environments to use. stable is here! This release marks the conclusion of a series focusing on usability improvements.

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