Remove Entertainment Remove Game Design Remove NPC Remove Puzzle
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Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge.

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Warcraft Rumble - the ULTIMATE Deconstruction

Deconstructor of Fun

Addressing the initial learning curve, introducing enticing mid-game offers, and refining unlocking progression are essential for the game’s long-term success. With Blizzard's expertise in creating compelling end-game content, Warcraft Rumble has the potential to become a major success and influence future game design trends. ?

Mobile 113
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Deconstructing Warcraft Rumble

Deconstructor of Fun

Addressing the initial learning curve, introducing enticing mid-game offers, and refining unlocking progression are essential for the games long-term success. With Blizzard's expertise in creating compelling end-game content, Warcraft Rumble has the potential to become a major success and influence future game design trends.

Mobile 52