Remove Entertainment Remove Mechanics Remove NPC Remove Puzzle
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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. none of Dishonored's morality system and I think this is good, the "stealth puzzle = humane cage free assassination" philosophy has aged poorly imo 69% less stealth.

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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

[link] With Tiff working on the beginning portions of the Dalamase, the newest member of our Level Design team, Ian, got started on blocking out and detailing the underground Cave level area that's home to an important NPC featured in Kristala's storyline. Stay tuned for an even more satisfying backstab mechanic in the future.

Dev 52
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Warcraft Rumble - the ULTIMATE Deconstruction

Deconstructor of Fun

The game's complexity, especially for new players, is a significant challenge, with an overwhelming number of game mechanics introduced rapidly. The game has some serious depth and makes for a compelling single player campaign experience where every battle is a puzzle. Going through the Dungeons is quite entertaining.

Mobile 113
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Deconstructing Warcraft Rumble

Deconstructor of Fun

The game's complexity, especially for new players, is a significant challenge, with an overwhelming number of game mechanics introduced rapidly. The game has some serious depth and makes for a compelling single player campaign experience where every battle is a puzzle. Going through the Dungeons is quite entertaining.

Mobile 52