Remove Fantasy Remove Fighting Remove Open World Remove UX
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The Forgotten City (2021) revisited

Radiator Blog

Interesting approachability / accessibility UX here. you'll be doing a lot of this: standing on a ledge and taking pot shots at zombies ON THE LEVEL: Room-to-room, wall-to-wall, the world is OK. The final boss fight is a conversation, and the ultimate weapon is. philosophy and logic!! Take that, god! it's going to therapy!

NPC 52
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2022 Predictions #2 How to win after Fortnite's and Why Going Cross-Platform is Mandatory for Mid-Core Games

Deconstructor of Fun

The most significant growth in revenue was seen in the following sub-genres: Open World Adventure is a newborn sub-genre that grew by 622% this year. Unlike with Sniper games, you could move and you were actually fighting other players. The high production values are not enough to cover the poor UX.