article thumbnail

The Basic Fundamentals of Game Design

Logic Simplified

Movement mechanics - This includes how a player can move within the game world, such as running, jumping, or flying. Combat mechanics - These rules govern how players engage in battles or fights within the game, such as turn-based combat, real-time combat, or using special abilities like counter-attacking.

article thumbnail

Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

The Enderal builders don't want the player to ruin their carefully arranged clutter, so we get absurd things like "empty" sausages or un-lootable plates of food, breaking Skyrim's UX patterns for pickups. It's not uncommon to walk between towns and fight like 6 different packs of wolves. It's more paranoid than a Ubisoft game.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Forgotten City (2021) revisited

Radiator Blog

Interesting approachability / accessibility UX here. you'll be doing a lot of this: standing on a ledge and taking pot shots at zombies ON THE LEVEL: Room-to-room, wall-to-wall, the world is OK. The final boss fight is a conversation, and the ultimate weapon is. philosophy and logic!! Take that, god!

NPC 52
article thumbnail

2022 Predictions #2 How to win after Fortnite's and Why Going Cross-Platform is Mandatory for Mid-Core Games

Deconstructor of Fun

The most significant growth in revenue was seen in the following sub-genres: Open World Adventure is a newborn sub-genre that grew by 622% this year. Unlike with Sniper games, you could move and you were actually fighting other players. The high production values are not enough to cover the poor UX.