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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

The fact that you can tell who you’re up against because of how they fight, not how they look or what their name is. First person slasher genre Triternion was officially founded in 2017, but the roots go back as far as 2014 when two developers built the initial prototypes and explorations in the first person slasher genre.

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What We Can Learn About LiveOps From the 2024 Mobile Gamedev Award Winners

Game Refinery

Millions of mobile games are out there battling for engagement, yet only a few titles manage to fight their way to the top. Stumble Guys uses IP in live events to introduce new gameplay mechanics Stumble Guys x Nerf Over on the casual Market, Stumble Guys fumbled home with the other Best Collaboration Event Award.

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Best High Graphics Games for From Casual to Hardcore Gamers

Big Games

Whether you’re a casual gamer looking for some entertainment or a dedicated hardcore game enthusiast, today, we have curated a list of the best high-graphics games for Android just for you. Let’s explore the Top 10 Mobile Game Development without wasting your precious time! So, are you excited to take a look?

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2022 Predictions #2 How to win after Fortnite's and Why Going Cross-Platform is Mandatory for Mid-Core Games

Deconstructor of Fun

An essential data platform for all mobile gaming studios. This is because we don’t want to reduce the actionability of the data with games that succeed massively in what can be described as closed domestic markets. . #3 A true masterpiece of an ad rivaling launch trailers from AAA games. 3 Product innovation is crucial.

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How Call of Duty Mobile left $100M on the Table

Deconstructor of Fun

billion in 2018, making it the highest-earning mobile game of 2018. Honor of Kings established TiMi’s ability to develop commercially successful ports on mobile. TiMi continued its streak of popular PC/console mobile ports when Tencent signed TiMi to bring Player Unknown’s Battlegrounds (PUBG) to mobile in 2018.

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