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The Basic Fundamentals of Game Design

Logic Simplified

Whether you're interested in designing platformers, first-person shooters , or role-playing games, these game design fundamentals are applicable to any genre. UI/UX in Game Design User interface (UI) and User Experience (UX) are two critical aspects of game design that are often overlooked.

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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

” In recent years, VR has evolved into an integral part of the gaming landscape, with first-person shooters often becoming more immersive in virtual spaces. He concluded, “I think there’s obviously enough space for these two to kind of fight it out.”

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The Forgotten City (2021) revisited

Radiator Blog

Since then, the mod makers have remade it into a UE4 standalone time loop first person RPG called. Interesting approachability / accessibility UX here. The final boss fight is a conversation, and the ultimate weapon is. The Forgotten City (2021). From a game dev perspective, it's been fascinating to play. Take that, god!

NPC 52
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2022 Predictions #2 How to win after Fortnite's and Why Going Cross-Platform is Mandatory for Mid-Core Games

Deconstructor of Fun

Unlike with Sniper games, you could move and you were actually fighting other players. Tactical Shooters with a first-person or third-person perspective, similar to traditional PC or console games. The high production values are not enough to cover the poor UX. Perfect for a battle in the 3G network.