Remove FPS Remove Mesh Remove Open World Remove Texture
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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

SDFGI is something akin to a dynamic real-time lightmap (but it does not requiere unwrapping, nor does it use textures). Ensure your meshes are marked as "Static Bake", then enable SDFGI in the Environment settings. Introduction Video: Very large, open world scene with real-time GI: Future. How do you use it?

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default.

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