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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

It does not require raytracing , and it runs in most current (and some years old) dedicated GPUs, even medium-end budget CPUs from some years ago (SDFGI was developed and tested on a GeForce 1060, running at a stable 60 FPS). Ensure your meshes are marked as "Static Bake", then enable SDFGI in the Environment settings.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). Mesh streaming : Models are loaded as low detail (few vertices). Mesh resource for each pass of the particle.

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2022 Predictions #2 How to win after Fortnite's and Why Going Cross-Platform is Mandatory for Mid-Core Games

Deconstructor of Fun

The most significant growth in revenue was seen in the following sub-genres: Open World Adventure is a newborn sub-genre that grew by 622% this year. FPS/3PS grew by 30% and became half a billion-dollar sub-genre in 2021. This new contestant is a post-apocalyptic hybrid mesh of Puzzle RPG and 4X games.