Remove Game Designer Remove Mobile Gaming Remove Racing Remove UX
article thumbnail

Upcoming Panel at SXSW Online 2021

Game Design Aspect

This panel discusses how designers and storytellers can build in empathic elements that can be found and engaged with even when the larger narrative gets delivered out of order. Meet the panelists: Sande Chen is a writer and game designer with over 15 years of experience in the game industry.

article thumbnail

“True Ownership” - The Game Economy Trilemma

Deconstructor of Fun

Thus we refer here only to games with explicit currencies (gold, crystals, etc) and item economies (like weapons, items, potions). This only applies to game items or assets formally organized in a clear increasing power or utility progression as part of the game’s core design (Diablo / Wow Loot, Animal Crossing rooms & furniture, etc ).

Asset 64