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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

It allows players to instantly swap places with any physics based object which allows for some clever puzzling through the relentless levels. “We ” It also inspired him to come up with a setting for the game. He felt that the vast majority of pixel art games were stuck in the past and the 8-bit era.

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A Void Hope by Elden Pixels lacks violence and destruction “We’re proud of that”

PreMortem.Games

Now, with the new game A Void Hope coming up on almost 3 years of development, Forslind finds himself juggling his roles as both CEO and Game Designer of his company called Elden Pixels. A Void Hope is an atmospheric puzzle platforming adventure set in a world teetering on the edge of collapse.

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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

Through this unique online network, Alan connected with Advanced Concept Art Course graduate Dogyeong (Do) Lee and Game Design Course graduate Alexios Vasilakis who both joined the Overwrite Interactive team. The team updated the game earlier this year to include health bars. for the pixel artist to use as a base.

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Genres are Marketing Terms, and Your Advice is Bad.

The Bottom Feeder

Roguelike Card Game." "Co-Op Co-Op Action Puzzle Game With Brief Sections Containing Every Other Genre" ( Puzzlequest, Slay the Spire, It Takes Two ) Defining a genre of any art is like trying to describe a cloud by drawing the cardboard box it's closest in shape too. Because it is kind of creative, and because it has pixel art.

Indy 90
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Stuff and Things and Monkey Island

Grumpy Gamer

About a year and a little more ago, as I began designing the uber-awesome DeathSpank , I played all the way through The Secret of Monkey Island to refresh myself on the puzzles and dialog. No point in having to solve the same puzzle over and over. Never be afraid to edit you game down if it needs it.

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2020 Predictions #2: What Happens When the Hypercasual Party Ends?

Deconstructor of Fun

On looking deeper, it was found that this was driven by two things - 30-35% of the growth was driven by increased IAP integration in various hypercasual mini-genres, most notably Puzzle. The remaining was driven by two titles - “ Crane Game Toreba ” and “ Clawee ” - which together raked in ~$45M over 2019. were released.