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GenoTerra - The finished prototype.

Mnenad

But before I explain the narration, I want to jump back in time when I started building the endless terrain generator. But on the other hand, this fact made me aware of my competence as a game designer.  Where do I begin here… Let me go back to the point I quit writing about in the blog. The creature designs.

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Coherent Creature Design

Mnenad

Designing the game world's creatures. As I promised in this chapter I will dig deeper into the designing process around the creatures that will be walking on the procedural terrain. He writes about how players must be able to determine if a creature is a friend or enemy just by its shape and from long distance.

Terrain 52