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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). The traditional way to make games longer since the beginning of times is to divide them in stages. Additionally, Godot 4.0

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. New audio engine. For low-end systems or mobile devices, we provide a more classical lightmapping workflow.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). Import: Fix potential crash importing invalid BMP files ( GH-46555 ).

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). Import: Fix potential crash importing invalid BMP files ( GH-46555 ).

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). Import: Fix potential crash importing invalid BMP files ( GH-46555 ).

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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). Import: Fix potential crash importing invalid BMP files ( GH-46555 ).

Mesh 52