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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. More rendering improvements.

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new Quake map: There's a Certain Slant of Light

Radiator Blog

In the past I've written about video game brutalism. Technically from a game engine / rendering perspective, any use of textures is ornament. To signal to the player that, yes, this box is supposed to be just a box, I had to spend 10 times longer making this box, to ensure every pixel was in place.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Android: Improve input responsiveness on underpowered Android devices ( GH-42220 ). Android: Add GDNative libraries to Android custom Gradle builds ( GH-49912 ).

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Android: Improve input responsiveness on underpowered Android devices ( GH-42220 ). Android: Add GDNative libraries to Android custom Gradle builds ( GH-49912 ).

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Android: Improve input responsiveness on underpowered Android devices ( GH-42220 ). Android: Add GDNative libraries to Android custom Gradle builds ( GH-49912 ).

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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Android: Improve input responsiveness on underpowered Android devices ( GH-42220 ). Android: Add GDNative libraries to Android custom Gradle builds ( GH-49912 ).

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