Remove Game Engine Remove Polygon Remove Terrain Remove Tile
article thumbnail

Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

Editor: Keep terrain choice when changing layer in TileMap editor ( GH-70601 ). Editor: Make keyboard shortcuts in tile data editors consistent with tilemap editor ( GH-71517 ). Rendering: Fix polyline not supporting closed polygons and not having a uniform width ( GH-62236 ).

Beta 99
article thumbnail

Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Auto-tiling in tile maps. The new 3D engine is outstanding, with many features out-of-the-box that are still not common in other mainstream engines. The new 3D renderer is state-of-the-art, with features rarely see in game engines today, such as: Full principled BSDF. Auto-tiling in tile maps.

Render 52