Remove puppet-master-the-game articles
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Multiplayer in Godot 4.0: RPC syntax, channels, ordering

Mircosoft Game Dev

See other articles in this Godot 4.0 First of all, many users found the old master and puppet keywords in 3.x The master keyword would mean that a function could be called on the "network master", while puppet that a function could be called only on the "non-master" peers.

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Multiplayer in Godot 4.0: On servers, RSETs and state updates

Mircosoft Game Dev

See other articles in this Godot 4.0 One of the emergent feature of Godot that users have discovered and really started to like is its ability to run on a headless Linux machine and act as game server. This seemed like a good idea at the time: RSETs were a fast way to prototype, and easily make your game networked… or were they?

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